Yeah I’m generally pro-exploring as much as possible (also because, frankly, there’s not much else to do!). As with standard Betrayal, expanding the house is almost always a good call. I wouldn’t say I have a strong player count preference as a result. Thankfully, your defense increases as well, generally. After that, the game scales nicely to accommodate various player counts for the Haunt, so, the only thing to watch out for is as the Monster, as player count increases there are more people who may potentially wail on you to try and win the game (and more turns between each of yours). The turns remain very short, and with more players you technically have a chance to expand the house faster, but as you expand the house faster, you uncover more Clues and drive the game closer to the haunt. More generally, though, you’ll really only notice player differences once the haunt starts (beyond player downtime). We’ve found that in regular Betrayal and Mystery Mansion this allows for fun, competitive gameplay even with only two players (and it supports online play with a few tweaks). When the Haunt begins, after you choose which of the two players will be the Monster, they also choose which of their characters will go missing and give the other to the non-Monster player that player now plays 3 on 1 against the Monster. They alternate turns (P1, P2, P1, P2) and play normally as though you had four players (for various card and game effects). So we’ve been playing a Betrayal variant that lets us play at two, where each player controls two characters. Move through the house, collect what you need, avoid bad Events, and solve the mystery! Will you be able to make it out in one piece? Or will this be your group’s last meddling? If you want to stop their nefarious plan, you’ll need some Secrets of Survival (thankfully, an entire guide comes with the game). Each turn, you’ll reveal more of the house and as you gather Clues, you’ll push the game closer and closer to the Haunt, where the Monster will make themselves known (and kidnap a player!). You do know that there’s a mystery afoot, though, so you’ll need to gather Items and Clues if you want to solve it. The layout’s a bit odd, but hey, you’ve never been in this house before so you never know what you’ll find. In Betrayal at Mystery Mansion, you and the rest of your friends in Mystery, Incorporated have been tasked with solving one of five potential mysteries! To do so, you head out to this mysterious manor with your trusted Mystery Machine and some Scooby Snacks. That said, I’ve been blessed with plenty of Scooby-Doo games lately (just finished a review of Escape from the Haunted Mansion a while back), so, I’m excited to see more titles from that franchise getting out there. This week is a huge one, I mean, we’ve got big updates for a few classics ( Betrayal and Dominion) and a new title that I think will fit in nicely to the vaunted halls of Spooky Game Fame. Finally, it’s Spooky Game Week again! I’ve been waiting for this one for, I mean, essentially a year, so glad to see we can get there.
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